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Extra character fields

Every group's character sheet has fields no other group has: a bloodline, a guild rank, a patron god, a number of scars. Game masters add these fields per world, and players fill in the ones meant for them.

Add a field​

Open World, then Character fields, and choose Add. A field has:

  • Label: the name on the sheet, for example "Bloodline".
  • Key: the name the value is stored under, in lower case with hyphens, for example bloodline. Keep it once characters hold values.
  • Field type: text, number, choice or yes or no. A choice field lists its Choices.
  • Visible to: game masters only, or game masters and the player who owns the character.
  • World: the world whose characters get the field. Leave it empty to give every world the field.
  • Order and Help text: the place on the sheet and a hint under the field.

Fill in the fields​

Open a character and choose the Extra fields tab. It shows one input per field of the character's world. Choose Save extra fields. A value that does not fit its field, such as text in a number field, is refused, and the tab names the field.

Who sees what​

Game masterThe player who owns the characterOther players
A field for game masters and the playerReads and fills inReads and fills inNothing
A field for game masters onlyReads and fills inNothing, not even that the field existsNothing

OpenRegister applies these rules to every way of reading, so the private values never reach a player through the list, the API or an export.

When a field is removed, the values stay on the characters. Game masters see them on the tab under "Values of fields that no longer exist".

Next: add the first field for your world under Character fields.